An Inclusive Perspective on Gameplay: Towards a wide understanding of gameplay in theory and praxis

Authors

  • Björn Jahn
  • Sebastian Möring

Keywords:

non-standard gameplay, othering, cheating, modding, gameplay-loop

Abstract

In this paper we want to argue for a more inclusive understanding of the notion of gameplay which implies practices that are normally considered non-default, marginal, transgressive, subversive, or other forms of gameplay. Instead of considering these practices of gameplay as non-standard forms which exist at the margins of whatever could be considered gameplay, we argue that these practices should very much be considered as standard forms of gameplay or simply as “normal” gameplay. We believe that these practices are essential for a comprehensive understanding of the medium. While this idea seems not to be controversial in game culture or in the realm of game praxis it seems that especially computer game theory and the computer game industry are driving this form of “othering”. In both cases the distinction which comes with this provides certain discursive agents (such as theorists and industry representatives) with power over other agents (practitioners and players). To show these mechanisms we will first re-read common notions of gameplay and show how non-standard practices of gameplay are either given different, at times derogatory names, or they are completely omitted in order to mark them as “other” forms of gameplay. We will then look at notions of non-standard forms of gameplay such as spoil sporting, cheating, innovative gameplay, transgressive, subversive play, authentic gameplay and show how this othering is here perpetuated on the theoretical level while although most of the authors of these analyses paradoxically intend to rehabilitate these practices as belonging to a wider notion of gameplay. Eventually we will suggest an inclusive perspective on gameplay which is based on a wide notion of gameplay and which not only includes practices that are commonly considered marginal but puts them in the center of gameplay.

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Published

2018-01-01

Bibtex

@Conference{digra966, title ="An Inclusive Perspective on Gameplay: Towards a wide understanding of gameplay in theory and praxis", year = "2018", author = "Jahn, Björn and Möring, Sebastian", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/966}", booktitle = "Proceedings of DiGRA 2018 Conference: The Game is the Message"}