Bleed-in, Bleed-out A Design Case in Board Game Therapy

Authors

  • Mirjam Palosaari Eladhari

Keywords:

table-top games, game design, case study, reflective, therapy, bleed, well-being, mental

Abstract

The table-top play situation offers unique opportunities for approaching real-world personal problems in ways where the structures inherent in the problems can be deconstructed, ex- amined, and understood. This paper presents design considerations from the ongoing devel- opment of a therapy board-game; how every-day issues can bleed in and out from framed play sessions, and how game rules in this context can benefit from being malleable. The paper also offers a tentative avenue towards how play sessions, in a combination of stances for the design of game mechanics with approaches to game mastering, can be constructed as safe-spaces, affording players to draw near deeply personal issues and find ways to support each other.

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Published

2018-01-01

Bibtex

@Conference{digra957, title ="Bleed-in, Bleed-out A Design Case in Board Game Therapy", year = "2018", author = "Eladhari, Mirjam Palosaari", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/957}", booktitle = "Proceedings of DiGRA 2018 Conference: The Game is the Message"}