Good Game Feel: An Empirically Grounded Framework for Juicy Design

Authors

  • Kieran Hicks
  • Patrick Dickinson
  • Jussi Holopainen
  • Kathrin Gerling

Keywords:

juiciness, game feel, design, framework

Abstract

Juicy design refers to the idea that large amounts of audiovisual feedback contribute to a positive player experience. While the concept is popular in the game design community, definitions of the concept remain vague, and it is difficult to analyze which elements contribute to whether a game is perceived as juicy. In this paper, we address this issue through a combination of industry perspectives and academic analysis to provide a more detailed understanding of contributors to juicy design. We present results from an online survey that received responses from 17 game developers, and create an affinity diagram to derive a framework that facilitates the analysis of juicy design rooted in developers’ perspectives. Through application to two commercially available games, we refine the framework, and contribute a tool that makes the idea of juiciness actionable for researchers and designers.

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Published

2018-01-01

Bibtex

@Conference{digra936, title ="Good Game Feel: An Empirically Grounded Framework for Juicy Design", year = "2018", author = "Hicks, Kieran and Dickinson, Patrick and Holopainen, Jussi and Gerling, Kathrin", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/936}", booktitle = "Proceedings of DiGRA 2018 Conference: The Game is the Message"}