Exploring Cultural Differences in Game Reception: JRPGs in Germany and Japan

Authors

  • Stefan Brückner
  • Yukiko Sato
  • Shuichi Kurabayashi
  • Ikumi Waragai

Keywords:

japanese games, reception, germany, user reviews, qda, grounded theory

Abstract

In this paper we present the first results of an ongoing research project, focused on examining the European reception of Japanese video games, and comparing it with the reception in Japan. We hope to contribute towards a better understanding of how players’ perception and evaluation of a game are influenced by their cultural background. Applying a grounded theory approach, we conducted a qualitative content analysis of articles from German video game websites, user comments, written in response to these articles, as well as Japanese and German user reviews from the respective Amazon online stores and Steam. Focusing on the reception of three Japanese RPGs, our findings show that considerable differences exist in how various elements of the games are perceived. We also briefly discuss certain lexical differences in the way players write about games, indicating fundamental differences in how Japanese and German players talk (and think) about games.

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Published

2018-01-01

Bibtex

@Conference{digra951, title ="Exploring Cultural Differences in Game Reception: JRPGs in Germany and Japan", year = "2018", author = "Brückner, Stefan and Sato, Yukiko and Kurabayashi, Shuichi and Waragai, Ikumi", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/951}", booktitle = "Proceedings of DiGRA 2018 Conference: The Game is the Message"}