Stasis and Stillness: Moments of Inaction in Videogames

Authors

  • Rainforest Scully-Blaker

Keywords:

inaction, speed, slowness, mechanics, aesthetics, design, critique, play studies

Abstract

This paper represents an initiatory investigation into moments of inaction in games. Two particular types of inaction are defined and discussed: stasis, which is inaction brought on by or through a game’s mechanics and stillness which is brought on by or through a game’s aesthetics. Moments of stasis and stillness are shown to either be designed features of a game that produce a variety of affective experiences or playful subversions that are injected into a game by the player. Through describing stasis and stillness as either designed or injected, these two modes of inaction are compared and contrasted as part of a broader project that interrogates whether play can be a form of critique.

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Published

2018-01-01

Bibtex

@Conference{digra937, title ="Stasis and Stillness: Moments of Inaction in Videogames", year = "2018", author = "Scully-Blaker, Rainforest", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/937}", booktitle = "Proceedings of DiGRA 2018 Conference: The Game is the Message"}