The City in Singleplayer Fantasy Role Playing Games
Keywords:
cities, phenomenology, space, architecture, rpgs, urban spaceAbstract
This paper considers cities in single-player fantasy role-playing games, identifying recurring tropes in terms of the spatial functions by which they shape the player’s lived experience of the gameworld. The functions of centring, demarcation of inside and outside, movement and encounter will be considered, both in terms of the spatial organizations determining them, and in terms of the spatial practices they give rise to. The analysis shall be anchored in a close engagement with a number of representative titles, including Baldur’s Gate, The Elder Scrolls IV: Oblivion, Dragon Age: Origins, The Elder Scrolls V: Skyrim and The Witcher III: The Wild Hunt.Downloads
Published
2018-01-01
Bibtex
@Conference{digra948, title ="The City in Singleplayer Fantasy Role Playing Games", year = "2018", author = "Vella, Daniel and Bonello, Rutter Giappone Krista", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/948}", booktitle = "Proceedings of DiGRA 2018 Conference: The Game is the Message"}
Proceedings
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Papers
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