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2026: Proceedings of DiGRA 2026
2026: Proceedings of DiGRA 2026
Published:
2026-06-16
Papers
The Infinite Game in the Engine of Control: Proletarianization, Platform Capitalism, and the Future of Playful Pleasure
Yizhen Jia
PDF
Monstrous Desires in Pornographic Videogames
Petri Lankoski
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Combat System Design for Action Games: Key Concepts and Styles
Jiayong Sun, Jose Zagal
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It's all a skinner box? Typical core loop and Operant Conditioning
Thais Arrias Weiller
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Hobbyist Developers: Studying Notable Nintendo DS Homebrew Games
Jared Hansen
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A Chronicle of Emulation: Proposed Eras for Video Game Emulators
Jared Hansen
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The Impact of Evolving Character Customization on Emotional Engagement and Player Behaviour in RPGs
Stefan Savic, Matthieu Delaere, Edirlei Soares de Lima
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Culture as (Extra)ordinary: Authentic Representation of Working-Class Experience in Still Wakes the Deep
Robin Sloan
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The Algorithmic Hostess: Social Mediation, Affective Discipline, and Sanitized Pleasures of Generative AI NPCs in Petit Planet
Neo Xia
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The Demographics and Motivations of Trading Card Game Players
Vilma Varismaa
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The final frontier of space in video games. Spatio-narrative design in Judgment by Ryu Ga Gotoku Studio
Diego Barroso, Zidong Huang
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Close-Playing War Trauma: The Tension Between Agency and Inevitability in My Child Lebensborn and Bury Me, My Love
Xingyan Liu, Alex Mitchell
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Arctictopia' and its Cozy, Casual Climate Catastrophe
Alena Cicholewski
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Graphonauts: Introducing a Hybrid Human-AI Pipeline for Text-to-Game Transformation via Knowledge Graphs
Michael Hoffmann, Jophin John, Jan Fillies, Florent Dufour, Matt Voigts, Adrian Paschke
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Making and Playing for Catharsis
Iris Zhang
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Genshin Impact: Cultural hybridisation, localisation and contra-flow of cultural production in China's open-world role-playing game
Yaohan Wang
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The Assemblage of Peripheral Game Development: A Case Study of Dundee
Stefano De Paoli, Martin Lynagh, Darshana Jayemanne, Jose Gomez, Lynn H. C. Love, Wren O'Regan, Beatrix Livesey-Stephens
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How General Game Expertise Shapes Player Experience and Problem-Solving Across Different Onboarding Approaches in a Puzzle Video Game
Zack Carpenter, Nasim Eshgarf, Amreen Reshi, Craig Anderson
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Epistemic Disobedience in Digital Games: Mega Man X8 16-bit case
Pedro Wajsfeld
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Design process of a serious game about domestic abuse in the context of the Vulnerable Avatars Framework
Emmanuel Guardiola, Jan Stasieńko, Laura Espinosa Ospina
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From Play to Poetics: Reconfiguring Pleasure through Defamiliarisation in Game Poems
André Almo, Jordan Magnuson
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Identifying with a character' but 'embodying an avatar': Differentiating relationships between players and their on-screen representations in video games
Eugene Kukshinov, Nicholas Bowman
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Stranger in a Strange Land: A South African Perspective on the Evolution of British Game Development
Adam Jerrett
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Rise of the faux pixels. Erasures and extensions of the pixel concept in video game history
Carl Therrien
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FINAL BOSS: Videogame as a Technology of Geopolitical Cultural Power
Thiago Masetto Lima
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Remembering Play' Beyond Retro: An Analysis of YouTube Videos and Comment Data on The Legend of Zelda: Tears of the Kingdom in South Korea
Sujin Park
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Remediations of Japanese Cinema and History in Ghost of Yōtei
Michael Pennington, Corine Gerritsen
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Time in Digital Games: A Comparative Map of Temporal Constructs
Thomas Byers, Martin Gibbs, Bjørn Nansen
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Why Do We Suffer for Fun? Ordeal Pleasure in Souls-like Games
Flint Xiaofeng Fan
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Designing Virtual Reality Games About Grief: Reflections from Psychology and Healthcare Professionals
Amina Kobenova, Thais Alvarenga, Piper Stickler, Ashwin Nagarajan, Sri Kurniawan
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From Checklists to Playability: A systematic mapping of player reviews to the Game Accessibility Guidelines
Nadia Di Leo, Antonino Tarantino
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Translating the Game Space Model from Analytic Framework to Practical Methodology for Game Development and Research
Adam Jerrett, Peter Howell
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Between Diverse Industry and Game Characters - An Analysis of Tool-based Representation Design
Maximilian Brückner, Matilda Ståhl
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Racial Recursivity as Critical Race Game Studies Methodology
Austin Anderson
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Designing Open Dialogue Systems for LLM-Based NPCs
Kieran McKee, Joshua D. Savage, Vanessa Hemovich
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Play as Preservation: Folklore and Mythology in The Mooseman
Caleb Levy
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The Right to Play, The Right to Pleasure
Letizia Vaccarella
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Play in Context: Adapting Game-Based Learning for African Cultural Frameworks
Amanda Jankowitz, Ane Orchard, Oluwarotimi Randle
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The Pleasurable Stress of the VRAVG Beat Saber: A Mixed-Methods Study
Leland Masek, Mun Kuan Chan, Jukka Särkijärvi
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How to be Non-Human : A Thematic Analysis of Animal Embodiment in VR Games
Siqi Yu, Shuai Liu, Yiqing Tian, Mar Canet Sola
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The Invisibility of Women Streamers in Game Studies
Maria Julia Vieira, Pedro Cardoso, Luciana Lima
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From Restricted to Shared: The Intersectional Pleasure Mechanisms in Chinese Horror Games (2001-2024)
Huang Xuanqi
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The Institutionalization of the Nokia N-Gage as a National Symbol: From Corporate and Fan Heritage to Public Cultural Heritage
Niklas Nylund, Thomas Apperley, Heikki Jungman, Olli Sotamaa
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Localized Diversity, Equity, and Inclusion: Challenges and Solutions in Game Culture Environments
Essi Taino, Kalle Laakso, Taina Myöhänen, Usva Friman, Olli Sotamaa
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The Joy of Exploration: A Qualitative Study of Temporal Changes in Player Experiences
Tushya Sachan, Dinesh Chhabra
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Exploring VR Shinrin-Yoku Stress Relief: A Comparative Study of Virtual and Multi-Sensory Extended Reality Environments
Anton Nygaard Petersen, Niklas Hannes Nielsen, Nicolai Reinhold Schøler, Anita Larsen, Lukas Kyster, Ivan Nikolov
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When a Game Is More Than 'Just a Game': Metanarrative Integration Tools in Video Games
Filipe Pinto, Filipe Luz
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The Multidimensional Spectrum of Abstraction, Realism and Cultural Meaning in Serious Games
Yekta Kalantar Hormozi, Kristina Risley, Liang Xu
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Gameful disconnection: how digital detox and productivity apps blend play, work, and profit
Faltin Karlsen
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Games with Culture: Using Cultural Heritage as Game-Making Material
Stanisław Krawczyk, Rikke Toft Nørgård, Kim Holflod, Maarten Groen, Paula Lopes
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Intersectional Pleasures of Anomie: Helldivers 2 and Democracy at Play
Edward Smith
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Towards a Political Economy of Gamergate
Emma Vossen
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Hoarding, Looting, Consuming: Toward an Ecology of Care
Hadi Mehrpouya, Robin Sloan
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Min-Maxxing Relaxing: Playtime and Privilege in the Post-Pandemic
Adeline Piercy, Pb Berge
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Reading queer autobiographical games through the lens of memory and identity studies
Natalia Corbello
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Neighborhood Making of Story Games: Accessible Joy in Low-Tech Design
Benjamin Stokes, Eric Schoenborn, Hazel Arroyo, Meagan Couture
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What strategies for enabling flow-critical play can be derived from the game design of Taskmaster?
Chris Diffin
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Identity Play as Identity Work: Representation, Identity Integration, and Possible Selves in Digital Games
Paige Safyer, Zach Pino
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Swinging Through History: Rope Mechanics in 2D games
Radek Richtr, Barbora Kyseľová
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Glitching Objects as Temporal Mediators: Hyperobject Temporality in NORCO
Maddalena Grattarola
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From Hopscotch to Digital Games: The Pleasure and Dilemma of Interactivity
Huajing Pan
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Mancala's Eco-Conscious Game Design: Which, if any, Qualities of Mancala Bao la Kiswahili Contain Eco-Conscious Qualities Suitable for Adapting into New Games?
Jack Alexandroff
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Six Positive Words for Talking about Theory in Games Research (in Pursuit of Interdisciplinarity)
Dooley Murphy, Elisa Mekler
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Welcome to My Crib: Player Creativity in Animal Crossing
Amanda Curtis
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Shaping Interactions and Experiences: Investigating the Effects of a Game-Specific Custom Controller on Player Experience in a Digital Game Environment
Stephen Rockett, John P. Healy
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