What strategies for enabling flow-critical play can be derived from the game design of Taskmaster?
Keywords:
flow theory, critical reflection, taskmaster, flow-critical design, normative play, non-normative play, design directionsAbstract
This paper responds to extant objections to the overrepresentation of flow theory in contemporary game design practices. Critical play design approaches that rely on a presumed subversive nature of play are threatened by the incentive structure of flow- based games design, which rewards players for diverting critical faculties towards optimisation. Reaching beyond commercial games media, this research conducts a case study of British television show Taskmaster's game design elements. It is concluded that the game played on Taskmaster grants players opportunities to freely choose between normative and non-normative play, and incorporates subsequent critical reflection on those experiences. Possible design directions derived from Taskmaster's production design are discussed.Downloads
Published
2026-06-16
Bibtex
@Conference{digra2859, title ="What strategies for enabling flow-critical play can be
derived from the game design of Taskmaster?", year = "2026", author = "Diffin, Chris", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2859}", booktitle = "Proceedings of DiGRA 2026"}
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