Intersectional Pleasures of Anomie: Helldivers 2 and Democracy at Play
Keywords:
anomie, helldivers 2, charisma, collective play, meta shifts, player identityAbstract
Helldivers 2 has drawn a massive global audience, yet little research explains why players find its unstable, unpredictable world so appealing. This paper addresses that problem by arguing that the game creates a social environment in which instability becomes a source of pleasure rather than frustration. Using a framework drawn from Durkheim, Benjamin, Veblen, Stouffer, and Weber, I analyze how shifting rules, repeated spectacles, communal craft labor, player comparison, and episodic charismatic leadership interact to produce what I call the intersectional pleasures of anomie. This approach shows how live-service games transform uncertainty into cooperation, creativity, and emotional investment. The conclusion demonstrates that Helldivers 2 offers a model for understanding how instability functions as both a design strategy and a meaningful player experience across contemporary digital games.Downloads
Published
2026-06-16
Bibtex
@Conference{digra2853, title ="Intersectional Pleasures of Anomie: Helldivers 2 and
Democracy at Play", year = "2026", author = "Smith, Edward", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2853}", booktitle = "Proceedings of DiGRA 2026"}
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