From Checklists to Playability: A systematic mapping of player reviews to the Game Accessibility Guidelines
Keywords:
game accessibility guidelines, can i play that?, minecraft education, disability, intersectionality, player communitiesAbstract
This study examines how accessibility frameworks intersect with disabled players' evalua:ons and deployment. We mapped accessibility reviews from the "Can I Play That?" website wriCen between 2019 and 2025 onto the Game Accessibility Guidelines through coding and scoring, then conducted a heuris:c evalua:on of MinecraN Educa:on as a case study. The analysis showed that reviews foreground basic hearing, motor and visual provisions such as sub:tles, remapping and legible text, while advanced guidelines remain largely absent. MinecraN Educa:on sa:sfies basic and intermediate items across domains yet leaves gaps. Taken together, the study interrogates whose accessibility counts in contemporary game design and deployment. The annota:on framework is replicable and open, in an effort to create a new prac:cal resource for the gaming community.Downloads
Published
2026-06-16
Bibtex
@Conference{digra2833, title ="From Checklists to Playability: A systematic mapping of
player reviews to the Game Accessibility Guidelines", year = "2026", author = "Di Leo, Nadia and Tarantino, Antonino", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2833}", booktitle = "Proceedings of DiGRA 2026"}
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