Welcome to My Crib: Player Creativity in Animal Crossing

Authors

  • Amanda Curtis

Keywords:

creativity, digital ethnography, animal crossing

Abstract

Player creativity in commercial games is often framed through external measures rather than players' own accounts of creative experiences. In this paper, I explore how Animal Crossing: New Horizons (ACNH) becomes a site of situated, sociocultural creativity by conducting in-game, ethnographically-informed interviews with eight players during "island tours." I examine how players conceptualize creativity as a process of worldbuilding, negotiation with/against game constraints, and co-creation with both human and nonhuman audiences. My findings show that ACNH affords small-scale creative labor that is expressive and relational, shaped by the game's material and aesthetic conditions. By positioning ACNH as a meaningful site for understanding digital creative practice, this paper offers a qualitative account of in- game creativity grounded in player narratives and demonstrates the value of in-game interviewing for game studies research.

Downloads

Published

2026-06-16

Bibtex

@Conference{digra2866, title ="Welcome to My Crib: Player Creativity in Animal Crossing", year = "2026", author = "Curtis, Amanda", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2866}", booktitle = "Proceedings of DiGRA 2026"}

Proceedings

Section

Papers