The Impact of Evolving Character Customization on Emotional Engagement and Player Behaviour in RPGs

Authors

  • Stefan Savic
  • Matthieu Delaere
  • Edirlei Soares de Lima

Keywords:

dynamic customization, avatar customization, visual identity, player engagement, narrative design, game design

Abstract

This paper investigates how dynamic visual customization in role-playing games (RPGs), where a character's appearance evolves in response to narrative decisions and in-game events, affects player emotional engagement and behaviour. Using a mixed- methods case study of Baldur's Gate 3, the research combined discourse analysis of Reddit discussions, a survey (n = 149), and semi-structured interviews (n = 10). Findings show that dynamic customization strengthens emotional engagement by visually reinforcing narrative progression but rarely redirects player behaviour, instead reinforcing pre-established roleplay intentions. Players also engaged in manual dynamic customization to maintain visual coherence when game systems were insufficient, revealing a gap between player expectations and current design practices. This study reframes customization as a sustained narrative mechanism rather than a one-time aesthetic choice, demonstrating that evolving visual identity functions primarily to support player-constructed roleplay narratives rather than to redirect decision-making in character-driven games.

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Published

2026-06-16

Bibtex

@Conference{digra2809, title ="The Impact of Evolving Character Customization on Emotional Engagement and Player Behaviour in RPGs", year = "2026", author = "Savic, Stefan and Delaere, Matthieu and Soares de Lima, Edirlei", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2809}", booktitle = "Proceedings of DiGRA 2026"}

Proceedings

Section

Papers