The Right to Play, The Right to Pleasure
Keywords:
transfeminist game design, queer gaming, game design, game communityAbstract
This paper explores how pleasure in and through games becomes a political terrain in contemporary Italy, where moral panic, demographic anxiety, and hetero- cisnormative discourses restrict non-normative desires. Drawing on feminist, queer, and transfeminist theory, it introduces the concept of intersectional pleasure as a collective, embodied practice shaped by regimes of normativity yet capable of resisting them. The paper examines IN/VISIBIL3, a grassroots transfeminist and queer convention, showing how its 2025 edition—centred on Bodies, Sex, and Consent— aims to reimagine play as a relational, accessible, and community-based practice grounded in care and iterative consent. The paper argues that intersectionality is a precondition for shared pleasure and proposes that designing for collective pleasure constitutes a form of cultural and political emancipation.Downloads
Published
2026-06-16
Bibtex
@Conference{digra2839, title ="The Right to Play, The Right to Pleasure", year = "2026", author = "Vaccarella, Letizia", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2839}", booktitle = "Proceedings of DiGRA 2026"}
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