Making and Playing for Catharsis
Keywords:
autobiographical/autofictional game, reparative game design, game sketching, personal games, aesthetic catharsis, memoryAbstract
This paper examines the cathartic affordances of game-making and game-playing through Like mother, like burr, a series of autofictional game sketches that reconstruct my mother-daughter relationship as a first-generation Chinese immigrant. Building on Reparative Game Design, I operationalize its tenets—repair, care, and share—into a cyclical methodology of self-writing, iterative making, self-play, and theoretical reflection. Through a close analysis of the sketch "I (have) memorized these streets," I show how bilingual dissonance, fragmented memory, and personal archival materials become procedural forms that re-story lived experience. Using aesthetic catharsis as an evaluative lens, I trace how game mechanics enact the untranslatability of immigrant identity and produce affective intelligibility for the maker-player. The paper contributes a transferable reparative approach centered on positioning, materiality, cycling, re-storying, and catharsis, offering designers a practical model for creating deeply personal, emotionally situated games.Downloads
Published
2026-06-16
Bibtex
@Conference{digra2817, title ="Making and Playing for Catharsis", year = "2026", author = "Zhang, Iris", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2817}", booktitle = "Proceedings of DiGRA 2026"}
Proceedings
Section
Papers
License
Licensing models vary between conference proceedings. Each published paper includes its applicable license terms within the PDF of the publication.