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2022: Abstract Proceedings of DiGRA 2022 Conference: Bringing Worlds Together 2022
2022: Abstract Proceedings of DiGRA 2022 Conference: Bringing Worlds Together 2022
Published:
2022-01-01
Papers
Game production in Greece: What we have learnt so far
Elina Roinioti
PDF
The role of practices and synchronicity in the production of commented gameplay videos. A qualitative interrogation of German gaming content creators
Antonia Wurm, Jeffrey Wimmer
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Blizzlike, Game Plus, and Funservers: An Analysis of World of Warcraft Private Servers
Geoffrey Hill, Martin Gibbs, Melissa J. Rogerson
PDF
It’s a Monster’s World
Tanja Sihvonen
PDF
Lessons Learned in the Rise and Fall of Newsgames as a Genre
Lindsay Grace, Caleb Solomon
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Key Aspects of Game Design Research – A Scoping Review
Lukas Berger, Fares Kayali, Matthias Steinböck
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Multilingual Persuasion Detection: Video Games as an Invaluable Data Source for NLP
Teemu Pöyhönen, Mika Hämäläinen, Khalid Alnajjar
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Landscape game spaces: Understanding experiences of video game spaces through the concept of Topological Space
Rosane Lebreton
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Multimodal Framework for Enhancing RPG Playfulness through Avatar Acting Affordances
Christopher Maraffi
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Adaptation and Artistic Translation: Localization of The Witcher 3: Wild Hunt in the Context of National Cultures
Aleksandra Prokopek
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Prosthetic Metaphors, Rejection, and Representation in Games
Daniel Gardner, Kelly Hacker
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Playful Politics and Political Play: Conceptualizing Videogames as a Political Arena
Kristine Jørgensen
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Examining Misinformation and Disinformation Games: Dichotomies and Context
Songyi Liang, Lindsay Grace
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Digital games as persuasion spaces for political marketing. The case of Fortnite and Joe Biden’s campaign
de la Cruz Jenniffer Soto, la Hera Conde-Pumpido Teresa de, Gómez Sara Cortés, Pilar Lacasa
PDF
“Why Do You Play Dungeons & Dragons [D&D]?”: Investigating Motivations for Play in Non-Digital Games
Premeet Sidhu
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Tokyo Disneyland Games in Translation
Bobby Schweizer
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Using Characterization Theory to Study the History of Video Game Characters
Alexander Vandewalle, Steven Malliet
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On, Off and In the Map: Materialising Game Experiences Through Player Cartography
Nick Webber
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Intra-Active Play. Or What do Video Games have to do with Quantum Physics?
Sonia Fizek
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Exploring Video Game Brand Authenticity
Jacqueline Burgess, Christian M. Jones
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The Digital Game Analysis Protocol (DiGAP): Facilitating Transparency in Games Research
Rowan Daneels, Maarten Denoo, Alexander Vandewalle, Steven Malliet
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Emotional Labor in the Paid Co-playing Practice
Yahui Cao
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Magical Mirrors and I: Interweaving learning with mirror play
Ishika Joshi, Neha Khanna, Aman Parnami
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Dating in Video Games: The Role of Game Features
Munifa Shaza, Vivian Hsueh Hua Chen
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Roleplaying the Future of Surveillance
Kristian A. Bjørkelo, Rettberg Jill Walker, Marianne Gunderson, Seta Gabriele de
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Examining the Flow Experience in Final Fantasy XIV Online through the Lens of Player Personality and Motivation to Play
Daniel Kaufmann, Stephanie L. Diez-Morel
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What is a Game Autrice? The Auteur Theory and Female Game Developers (Muriel Tramis’s Example)
Filip Jankowski
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Seeing With Sound: Creating Audio Only Games
Zach Mason
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Bakhtin’s Artificial Intelligence: Toward a Poetics of Object-Oriented Storytelling
Frank Ming
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Mechanics on the Blockchain: A Taxonomy of NFTs in Games
Jack Murray, Anastasia Salter
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On Pilgrimage: Post-Apocalyptic Wandering in Death Stranding and The Last of Us Part II
Melissa Kagen
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The Rogue and the City: Thieves World and the expanding role of Literature in Tabletop Roleplaying
David Matencio Durán, Thomas H. Apperley
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“Not my proudest fap” – Among Us porn videos and audience reception
Tanja Välisalo, Maria Ruotsalainen
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It all starts with a name Mapping the terms used by researchers to describe gambling-like elements in digital games
Bruno Dupont, Eva Grosemans, Maarten Denoo, Nadia Feci, Pieterjan Declerck, Lowie Bradt, Heel Martijn Van, Bieke Zaman, Cock Rozane De
PDF
“Emergent countries play, too!”: A decolonial take on the history of videogames through the Zeebo platform
Bruno Henrique de Paula
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Making Sense of Lived Experiences with Opioid Addiction through Autobiographical Game Design and Game Jamming Practices
Sandra Danilovic, Michelle Skop, Vanessa Oliver
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The Impact of Kickstarter on Board Game Design
Gordon Calleja
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In defence of the n00b: Game analysis, ludic literacy and the novice player
René Glas, Vught Jasper van
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Debriefing tactics: A study of interaction in game-based military education
Bjorn Sjoblom
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Final Fantasies: Final Fantasy III/VI Authenticity Hacks
Michael Iantorno
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(In)Visible Walls: Borders in Video Games as Myths of the Present
Beatriz Pérez-Zapata, Víctor Navarro-Remesal
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Questioning alternative and standard game controllers through hegemonic models
Enric Granzotto Llagostera
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Reconceiving the Fictionality of Game Worlds: Money in Osadchuk’s Mirror World as an Affective Point of Entry
Amy Hasun Ahn
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Indie Game Developers in Germany: Between Creativity and Making Money
Tom Novy, Jeffrey Wimmer
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Control (2019) and Concrete: The Haunting Thingness of Digital Assets
Merlin Seller
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Ludomythologies: myths in the present and of the present in contemporary games
Víctor Navarro-Remesal, la Maza Antonio José Planells de
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Does Co-discovering Educational Games Design Process between Game designers and Teachers Converge?
Mifrah Ahmad
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Pixels, performances, and failures – Defining non-human agency in video game performances
Marleena Huuhka
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How Visual Novel Games colonize sexuality to situating sexualities
Luke Hernandez
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Exploring Women´s Participation, Gender Discrimination, and Sexual Harassment in the Mexican Video Game Industry
Ruth S. Contreras-Espinosa, Contreras Jimena Yisel Caballero, Jose Luis Eguia-Gomez
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From Cyborgs to Digital Companion Species: Reimagining Player-Game Relations
Yu Hao
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Playful Experiences with Games: Empirical Findings from the Playful Life Project
Leland Masek, Sharon Shen
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Opening Pandora’s loot box: Weak links with gambling and player opinions on probability disclosures in China
Leon Y. Xiao, Tullia C. Fraser, Philip W.S. Newall
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Exergaming at home and in formal education: How can it become (more) effective?
Marco Rüth, Kai Kaspar
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Japanese Ludiquity: spatial reframing of Play in Japan
Cassone Vincenzo Idone
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Liminality, Embodiment and Metamorphosis: Applying The Transformative Power of Ceremonial Magic to Mixed Reality Games Design
Mariza Dima, Maria Saridaki
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Speedruns as assemblage: Witnessing reterritorialization through developer reaction videos
Lawrence May, Fraser McKissack
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A Walk in a Box: Understanding Board Game Immersion
Gordon Calleja
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Technicity in/of Esports : A case study of LCK
Yaewon Jin
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