Japanese Ludiquity: spatial reframing of Play in Japan
DOI:
https://doi.org/10.26503/dl.v2022i1.1397Keywords:
play contexts, ludicization, frames, game centers, entertainment districts, theme parksAbstract
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2022-01-01
Bibtex
@Conference{digra1397, title ="Japanese Ludiquity: spatial reframing of Play in Japan", year = "2022", author = "Idone, Cassone Vincenzo", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2022i1.1397}", booktitle = "Abstract Proceedings of DiGRA 2022 Conference: Bringing Worlds Together 2022 "}
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