Digital games as persuasion spaces for political marketing. The case of Fortnite and Joe Biden’s campaign
Keywords:
politainment, in-game propaganda, political marketing, political communication, in-Abstract
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Published
2022-01-01
Bibtex
@Conference{digra1374, title ="Digital games as persuasion spaces for political marketing. The case of Fortnite and Joe Biden’s campaign", year = "2022", author = "Soto, de la Cruz Jenniffer and de, la Hera Conde-Pumpido Teresa and Cortés, Gómez Sara and Lacasa, Pilar", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1374}", booktitle = "Abstract Proceedings of DiGRA 2022 Conference: Bringing Worlds Together 2022 "}
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