Pixels, performances, and failures – Defining non-human agency in video game performances
Keywords:
performance studies, non-human agency, video game performance, live mediaAbstract
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Published
2022-01-01
Bibtex
@Conference{digra1399, title ="Pixels, performances, and failures – Defining non-human agency in video game performances", year = "2022", author = "Huuhka, Marleena", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1399}", booktitle = "Abstract Proceedings of DiGRA 2022 Conference: Bringing Worlds Together 2022 "}
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