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2018: Abstract Proceedings of DiGRA 2018 Conference: The Game is the Message
2018: Abstract Proceedings of DiGRA 2018 Conference: The Game is the Message
Published:
2024-06-03
Papers
The Role of Place as Medium in the Transmedial Ecology of Play
Susana Tosca, Akinori Nakamura
PDF
Paper Puzzle Games: The Original “Casual Games”
Mark R Johnson, Simon Colton
PDF
Revision of Queer Bodies: Modifications of Sexual Affordances in World of Warcraft
Noel Brett
PDF
Conversation, Discourse and Play: Interaction and Moderation in Twitch.tv Live Streaming
Mark R Johnson, Jamie Woodcock
PDF
Meaning Through Performance: Transgressing Boundaries in Shadow of the Colossus
Miguel Cesar
PDF
Avatar-Kinaesthetics as Characterisation Statements in Horizon: Zero Dawn
Ea Christina Willumsen, Milan Jacevic
PDF
Restricted affordances: Avatar models and capacities for identity
Noel Brett, Christopher Hugelmann
PDF
Make Tents, Not War: Queer Play as Play-That-Critiques
Rainforest Scully-Blaker
PDF
Identities, Genre and Design in Game-Making
Bruno de Paula
PDF
Paper-made digital games. The poetic of cardboard from Crayon Physics Deluxe to Nintendo Labo
Mattia Thibault
PDF
Disappearing into the Mirror: Robert Maxwell and the Early UK Videogames Industry
Alex Wade
PDF
Digital games, cultural memory, & hegemony
Emil Lundedal Hammar
PDF
Body Horror as Body Shaming: Fatness and Monstrosity in Video Games
Sarah Stang
PDF
Indie-viduals: Videogames’ Hegemonic (Re-)Production Culture
Lars de Wildt , Stef Aupers
PDF
From Silent NPC to Active Consumer : Representing Female in Chinese Video Game Culture
Jing Sun
PDF
Playing with a Brand: the Brazilian McDonald’s Paper Tray Case
Vicente Martin Mastrocola
PDF
If you Guild it, They Will Come: Organizational Leadership in Games
Lars de Wildt , Cindy Krassen, Stef Aupers
PDF
Playing for Real
Lyuba Encheva
PDF
(Re)play the beginning of the end: 1988 as prequel to Umbrella Movement in Hong Kong
Yang Jing
PDF
“Travel Bugs”: Toys Traveling Socially through Geocaching
Pirita Ihamäki, Katriina Heljakka
PDF
Defining Genre in Video Game Historiography: Structural, Discursive, and Sociocultural Definitions
Stanisław Krawczyk
PDF
From ‘Training Grounds’ to Sociotechnical Actors: Do MMORPG’s Presage/Prestage the Futures of Leadership and Work?
Kurt Thumlert, Suzanne de Castell , Jennifer Jenson
PDF
Memory and Meaning in Analogue: A Hate Story and Nier: Automata
Rob Gallagher
PDF
Sense of Belonging: The Ideology of Chinese Educational Games
Chen Yingrong
PDF
Bonding with Horses and Other Animals in Breath of the Wild
Frederic Seraphine
PDF
Larp Typology
Aleksandra Mochocka, Piotr Milewski, Michał Mochocki, Bartosz Adamiak
PDF
Production pipelines as Actor- Networks: Rethinking the game studio as a technological platform
Dean Bowman
PDF
Man Caves and the Fantasy of Homosocial Escape
Nicholas Taylor, Katreena Alder
PDF
Game engines: Design, labour, and legality
Benjamin Nicoll
PDF
Understanding Player Elimination in Boardgames as a Form of Permadeath
Melissa J. Rogerson, Martin Gibbs, Marcus Carter, Fraser Allison
PDF
The Quest for Serious Sex Adventures: A Structural Analysis of Puzzle and Humor
Veli-Matti Karhulahti, Krista Bonello Rutter Giappone
PDF
Cause, Effect, and Player-Centric Time
Igarzábal Federico Alvarez
PDF
Consecutive Endings and the Aesthetic Potential of Cognitive Dissonance
Hans-Joachim Backe
PDF
Watching People Play. The Role of Spectatorship in Player Careers
Samuel Coavoux
PDF
Implementing Intelligence: The Platform Culture of Intellivision
Tom Boellstorff, Braxton Soderman
PDF
Instantaneously Punctuated Picture-Music: Pilgrim in the Microworld and an Alternative Evaluation of Videogame Expression
Brendan Keogh
PDF
Projectuality in Digital Gameworlds
Daniel Vella, Stefano Gualeni
PDF
Past Stories and Future Worlds: History and Popular Imagination in Fallout 4
Samuel McCready
PDF
Beyond Paratexts, Towards Paratextuality: A Case for Granular Analysis of Video Game Paratextuality
Jan Švelch
PDF
Indie as Usual: Localising Australian Videogame Development
Brendan Keogh, John A. L. Banks
PDF
Archival Adventuring
Melissa Kagen
PDF
‘Debris’: Exploring video game messages and values through gameplay
Manuela Ferrari, Nick Bush, Dan Clark, Suzanne Archie
PDF
Audiencing on Twitch
Marcus Carter, Ben Egliston
PDF
Interpretive Challenges in Games
Jonne Arjoranta
PDF
How Local Policies Shape Game Production: A Nordic Perspective
Olli Sotamaa, Kristine Jørgensen, Ulf Sandqvist
PDF
Star Ocean: Till the End of Time; a Nietzschian approach to games
Andrea Bergamini
PDF
The Other Otherness of the Avatar: Technological Alterity in Player-Avatar- Relations
Frank Fetzer
PDF
A digital gap in Polish families on the example of video games
Damian Gałuszka
PDF
Videogames, analytics and the ‘becoming-gramme’ of play
Ben Egliston
PDF
Monetization is the Message: A Historical Examination of Video Game Microtransactions
Christopher Ball, Joseph Fordham
PDF
The play is the message. The everyday context of videogame play
Hovig Ter Minassian, Samuel Coavoux
PDF
Non-Human Gaming: Video Games for the Post-Anthropocene
Paolo Ruffino
PDF
Beer & Pixels: Embodiment, drinking, and gaming in Australia
Mahli-Ann Butt , Wildt Lars de
PDF
A Comparative Study of Attachment: Fighting Games and Taekwondo in Life
Miia Siutila, Veli-Matti Karhulahti
PDF
Deepening Gameplay Experiences through Estrangement
Jaakko Stenros, Tanja Sihvonen
PDF
To Hell and Back: Hellblade’s Depiction of Mental Illness and Its Impact
Joseph Fordham, Christopher Ball
PDF
Blank Arcade: Exhibition of Games and Toys as Art
Lindsay D Grace
PDF
The Toy is the Message: materiality, imagination and play objects
Seth Giddings
PDF
The Moral Calculus of Vocational Passion in Digital Gaming
Aleena Chia
PDF
Game Narrative Through the Detective Lens
Clara Fernández-Vara
PDF
Body Count
Diane Carr
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From the Inside of Medium: Analytics of Retro Games
Alina Latypova, Alexandre Lenkevich
PDF
History, Mnemohistory and Trauma in the Italian Videogame Scene
Mattia Filigoi
PDF
Implied play styles: An analysis tool to understand player behavior and meta-game emergence
Michael S. Debus
PDF
Spectating Development: Backer Perspective on Games Crowdfunding
Heikki Tyni
PDF
Games Biting Back: ANATOMY and Ecofeminism
Alexander Duncan
PDF
‘We’re Not Gonna Take It.’ The Countercultural AAA Aesthetics of Wolfenstein: The New Colossus
Hans-Joachim Backe
PDF
Incentivizing Correct Waste Sorting by Game Design
Greta Hoffmann, Brice Clocher
PDF
Next gen? A critical examination of historical periodization in video games
Maria B. Garda, Paweł Grabarczyk, Anna Sivula, Jaakko Suominen
PDF
Characteristically Tensive: The Unreal in Poetic Gaming
Jon Stone
PDF
The Sacred and the Mundane: Video Games in the Convenience Store
Samuel Tobin
PDF
Imaginary Russia. The Orientalisation of USSR in Command & Conquer: Red Alert series
Szymon Piotr Kukulak
PDF
Save the park, punish the traitors: Games as Historical Documents
Tonguc Ibrahim Sezen, Digdem Sezen
PDF
Metagaming in Competitive Hearthstone: Heroes of Warcraft
Ying-Ying Law
PDF
The Significance of True Line of Sight in Warhammer 40,000
Samuel Tobin
PDF
Games of Social Control: A Sociological Study of Addiction to Massively Multiplayer Online Role-Playing Games
Cindy Krassen, Stef Aupers
PDF