From Silent NPC to Active Consumer : Representing Female in Chinese Video Game Culture
Keywords:
representation, female stereotype, otome games, npc, prosumers, consumerAbstract
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Published
2018-01-01
Bibtex
@Conference{digra988, title ="From Silent NPC to Active Consumer : Representing Female in Chinese Video Game Culture", year = "2018", author = "Sun, Jing", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/988}", booktitle = "Abstract Proceedings of DiGRA 2018 Conference: The Game is the Message"}
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