The Sacred and the Mundane: Video Games in the Convenience Store
Keywords:
arcade, cabinet, public, sacred, play, consumption, spaceAbstract
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2018-01-01
Bibtex
@Conference{digra1044, title ="The Sacred and the Mundane: Video Games in the Convenience Store", year = "2018", author = "Tobin, Samuel", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1044}", booktitle = "Abstract Proceedings of DiGRA 2018 Conference: The Game is the Message"}
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Papers
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