A digital gap in Polish families on the example of video games

Authors

  • Damian Gałuszka

Keywords:

video games, family, children, parents, socialisation

Abstract

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Published

2018-01-01

Bibtex

@Conference{digra1021, title ="A digital gap in Polish families on the example of video games", year = "2018", author = "Gałuszka, Damian", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1021}", booktitle = "Abstract Proceedings of DiGRA 2018 Conference: The Game is the Message"}