A digital gap in Polish families on the example of video games
Keywords:
video games, family, children, parents, socialisationAbstract
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Published
2018-01-01
Bibtex
@Conference{digra1021, title ="A digital gap in Polish families on the example of video games", year = "2018", author = "Gałuszka, Damian", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1021}", booktitle = "Abstract Proceedings of DiGRA 2018 Conference: The Game is the Message"}
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