Deepening Gameplay Experiences through Estrangement

Authors

  • Jaakko Stenros
  • Tanja Sihvonen

Keywords:

estrangement, queering, seamful design, reflection, gameplay

Abstract

Gameplay is customarily conceived of, in its ideal form, as uninterrupted. Flow, immersion, engagement, even addiction, all imply a continuous engaging with the game. Yet play can also be reflective and it is prone to interruptions. In this article we approach gameplay from an oppositional point of view, by looking it as estrangement, distance, reflection, and queering. The article will address the poetics of estrangement both in theory and in practice.

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Published

2018-01-01

Bibtex

@Conference{digra1028, title ="Deepening Gameplay Experiences through Estrangement", year = "2018", author = "Stenros, Jaakko and Sihvonen, Tanja", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1028}", booktitle = "Abstract Proceedings of DiGRA 2018 Conference: The Game is the Message"}