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2010: Proceedings of Nordic DiGRA 2010 Conference: Experiencing Games: Games, Play, and Players
2010: Proceedings of Nordic DiGRA 2010 Conference: Experiencing Games: Games, Play, and Players
Published:
2010-01-01
Papers
A public place of their own. A Fieldstudy of a Game Café as a Third Place
Fatima Jonsson
PDF
“I’m in love with someone that doesn’t exist!!” Bleed in the context of a Computer Game
Annika Waern
PDF
The Positive Negative Experience in Extreme Role-Playing
Markus Montola
PDF
On Making Good Games: Using Player Virtue Ethics and Gameplay Design Patterns to Identify Generally Desirable Gameplay Features
Staffan Björk
PDF
Review on psychophysiological methods in game research
Inger Ekman, Guillaume Chanel, Simo Järvelä, Ben Cowley, Mikko Salminen, Pentti Henttonen, Niklas Ravaja
PDF
Designing for Player Experience: How Professional Game Developers Communicate Design Visions
Ulf Hagen
PDF
Social Play? A study of social interaction in temporary group formation (PUG) in World of Warcraft
Lina Eklund, Magnus Johansson
PDF
And Justice for All – the 10 commandments of Online Games, and then some…
Magnus Johansson, Harko Verhagen
PDF
Leadership Style in World of Warcraft Raid Guilds
Patrick Prax
PDF
Undercurrents: A Computer-Based Gameplay Tool to Support Tabletop Roleplaying
Karl Bergström, Staffan Jonsson, Staffan Björk
PDF
Modelling Experimental Game Design
Jussi Holopainen, Timo Nummenmaa, Jussi Kuittinen
PDF
Stillborn Gamers? Writing a Birth Certificate for Corporeality and Locomotion in Game Research
Rikke Toft Nørgaard
PDF
Why gamers donʼt learn more: An ecological approach to games as learning environments
Jonas Linderoth
PDF