The Positive Negative Experience in Extreme Role-Playing
Keywords:
positive negative experience, play experience, role-playingAbstract
Fun is often seen a necessary gratification for recreational games. This paper studies two freeform role-playing games aiming to create extremely intense experiences of tragedy, horror, disgust, powerlessness and self-loathing, in order to gratify the self-selected group of experienced role-players. Almost all of the 15 interviewed players appreciated their experiences, despite crying, experiencing physiological stress reactions and feeling generally ―bad‖ during the play.Downloads
Published
2010-01-01
Bibtex
@Conference{digra500, title ="The Positive Negative Experience in Extreme Role-Playing", year = "2010", author = "Montola, Markus", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/500}", booktitle = "Proceedings of Nordic DiGRA 2010 Conference: Experiencing Games: Games, Play, and Players"}
Proceedings
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Papers
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