Modelling Experimental Game Design

Authors

  • Jussi Holopainen
  • Timo Nummenmaa
  • Jussi Kuittinen

Keywords:

game design, analysis, experimental game de-

Abstract

This paper uses two models of design, Stolterman’s and Löw- gren’s three abstraction levels and Lawson’s model of design- ing, from the general design research to describe the game design process of an experimental pervasive mobile phone game. The game was designed to be deployed at a big science fiction convention for two days and was part of a research through design project where the focus was to understand which core mechanics could work for pervasive mobile phone games. The design process was, as is usual for experimental designs, very iterative. Data were gathered during the design process as entries in a design diary, notes from playtesting and bodystorming sessions, user interface sketches, and a series of software prototypes. The two complementary mod- els of design were used to analyse the design process and the result is that the models give a good overview to an ex- perimental game design process and reveal activities, design situations, and design choices which could have otherwise been lost in the analysis.

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Published

2010-01-01

Bibtex

@Conference{digra508, title ="Modelling Experimental Game Design", year = "2010", author = "Holopainen, Jussi and Nummenmaa, Timo and Kuittinen, Jussi", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/508}", booktitle = "Proceedings of Nordic DiGRA 2010 Conference: Experiencing Games: Games, Play, and Players"}