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2009: Proceedings of DiGRA 2009 Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory
2009: Proceedings of DiGRA 2009 Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory
Published:
2009-01-01
Papers
Through the Looking Glass: Weavings between the Magic Circle and Immersive Processes in Video Games
Emmanoel Ferreira, Thiago Falcão
PDF
Kingdom Hearts, Territoriality and Flow
William Huber, Stephen Mandiberg
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Ethically Notable Videogames: Moral Dilemmas and Gameplay
José P. Zagal
PDF
Boys’ Play in the Fourth Space: Freedom of Movements in a Tween Virtual World
Kristin A. Searle, Yasmin B. Kafai
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The new gatekeepers: The occupational ideology of game journalism
Tanja Sihvonen
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An affordance based model for gameplay
Dan Pinchbeck
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Researching player experiences through the use of different qualitative methods
Wannes Ribbens, Yorick Poels
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Using an RFID game to phenomenologically test a theoretical systemic model for describing ambient games
Mark Eyles, Roger Eglin
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“I Like the Idea of Killing But Not the Idea of Cruelty”: How New Zealand youth negotiate the pleasures of simulated violence
Gareth Schott
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Agency Reconsidered
Noah Wardrip-Fruin, Michael Mateas, Steven Dow, Serdar Sali
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The Game Frame: Systemizing a Goffmanian Approach to Video Game Theory [Extended Abstract]
Sebastian Deterding
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Play’s the Thing: A Framework to Study Videogames as Performance
Clara Fernández-Vara
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A Study on New Gameplay Based on Brain-Computer Interface
Minjin Ko, Kyoungwoo Bae, Gyuhwan Oh, Taiyoung Ryu
PDF
“I’m overburdened!” An Empirical Study of the Player, the Avatar, and the Gameworld
Kristine Jørgensen
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The Rise and Fall of CTS: Kenneth Burke Identifying with the World of Warcraft
Christopher A. Paul, Jeffrey S. Philpott
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Effects of Sensory Immersion on Behavioural Indicators of Player Experience: Movement Synchrony and Controller Pressure
Wouter M. van den Hoogen, Wijnand A. IJsselsteijn, Yvonne A.W. de Kort
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Peer Puppeteers: Alternate Reality Gaming in Primary School Settings
Angela Colvert
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Using microgenetic methods to investigate problem solving in video games
Alice Anderson, Cornelia Brunner, Katie McMillan Culp, James Diamond, Ashley Lewis, Wendy Martin
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Understanding 21st Century’s Mobile Device-Based Games within Boundaries
Pirita Ihamäki, Pauliina Tuomi
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Playability and Player Experience Research [Panel Abstracts]
Lennart E. Nacke, Anders Drachen, Kai Kuikkaniemi, Joerg Niesenhaus, Hannu Korhonen, Wouter M. van den Hoogen, Karolien Poels, Wijnand A. IJsselsteijn IJsselsteijn
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Fake Rules, Real Fiction: Professional Wrestling and Videogames
Costantino Oliva, Gordon Calleja
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Some Notes on the Nature of Game Design
Jussi Kuittinen, Jussi Holopainen
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Press Enter or Escape to Play – Deconstructing Escapism in Multiplayer Gaming
Harald Warmelink, Casper Harteveld, Igor Mayer
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Understanding Empathy in Children through 3D Character Design
Kah Chan, Douglas Easterly, Aukje Thomassen
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On the Edge of Reality: Reality Fiction in ‘Sanningen om Marika’
Annika Waern, Marie Denward
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Effects of Peripheral Visual Information on Performance of Video Game with Hemi-Spherical Immersive Projection Screen
Yasuhiro Seya, Kotaro Sato, Yusuke Kimura, Akira Ookubo, Hitoshi Yamagata, Kazumi Kasahara, Fujikake Hiroya, Yuki Yamamoto, Hanako Ikeda, Katsumi Watanabe
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Evolution and Digital Game Studies
Douglas Easterly, Dale Carnegie, David Harper
PDF
‘What sort of Fish was it?’ How Players Understand their Narrative in Online Games
Esther MacCallum-Stewart
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“How many headshots you’ve done”: Achievement as discursive practice in videogame play
Mike Molesworth
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Exploring Aesthetic Ideals of Gameplay
Sus Lundgren, Karl J. Bergström, Staffan Björk
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Gameplay Design Patterns for Game Dialogues
Jenny Brusk, Staffan Björk
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Age Differences in Associations with Digital Gaming
Henk Herman Nap, Wijnand A. IJsselsteijn, Yvonne A.W. de Kort
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Digital Art in the Age of Social Media: A Case Study of the politics of personalization via cute culture.
Larissa Hjorth
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Play as Transgression: An Ethnographic Approach to Queer Game Cultures
Jenny Sundén
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In search of a minimalist game
David Myers
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The Player Character as Performing Object
Emma Westecott
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Patterns of Play: Play-Personas in User-Centred Game Development
Alessandro Canossa, Anders Drachen
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Making Sense in Ludic Worlds. The Idealization of Immersive Postures in Movies and Video Games
Carl Therrien
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Mapping the game landscape: Locating genres using functional classification
Steve Dahlskog, Andreas Kamstrup, Espen Aarseth
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What Makes Online Collectible Card Games Fun to Play?
Stefan J. Johansson
PDF
Collaboration, Creativity and Learning in a Play Community: A Study of The University of There
Fix Pearce, Fix Celia
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A Platform-Independent Model for Videogame Gameplay Specification
Emanuel Montero-Reyno, José Á. Carsí-Cubel
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What Videogame Making Can Teach Us About Access and Ethics in Participatory Culture
Yasmin B. Kafai, William Q. Burke, Deborah A. Fields
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Teleporters, Tunnels & Time: Understanding Warp Devices In Videogames
Alison Gazzard
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What We Talk About When We Talk About Game Aesthetics
Simon Niedenthal
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From Simulation to Imitation: New Controllers, New Forms of Play
Jennifer Jenson, Suzanne de Castell
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The Gigue Is Up: High Culture Gets Game
Jennifer Jenson, Suzanne de Castell, Nicholas Taylor, Milena Droumeva, Stephanie Fisher
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Commoditization of Helping Players Play: Rise of the Service Paradigm
Jaakko Stenros, Olli Sotamaa
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The Cheating Assemblage in MMORPGs: Toward a sociotechnical description of cheating
Stefano De Paoli, Aphra Kerr
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Keeping It Reel: Is Machinima A Form Of Art?
Erik Champion
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Towards a Socio-Cultural Cartography of In-Game Protests
Dean Chan
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The Troubled Transition to Game Study Projects
Ken Newman
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Take One – or Three – for the Team: Consumerism as Play
Melinda Jacobs
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Anxiety, Openness, and Activist Games:A Case Study for Critical Play
Mary Flanagan, Anna Lotko
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Demystifying guilds: MMORPG-playing and norms
Harko Verhagen, Magnus Johansson
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Utilizing Displayless Space in Collocated Games
Jarmo Kauko, Juha Arrasvuori
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Negotiating Play: The Process of Rule Construction inProfessional Computer Gaming
T.L. Taylor
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Where have all the games gone? Explorations on the cultural significance of digital games and preservation
Joanna Barwick, Adrienne Muir, James Dearnley
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Where Do Game Design Ideas Come From? Invention and Recycling in Games Developed in Sweden
Ulf Hagen
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You Played That? Game Studies Meets Game Criticism
David Thomas, José P. Zagal, Margaret Robertson, Ian Bogost, William Huber
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Newsgames – Procedural Rhetoric Meets Political Cartoons
Mike Treanor
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Evaluating Interactive Entertainment using Breakdown: Understanding Embodied Learning in Video Games
William Ryan, Martin A. Siegel
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The Integration of the Computer-mediated Ludic Experience in Multisensory Environments
Licinio Roque, Nuno Castelhano
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Encoding liveness: Performance and real-time rendering in machinima
David Cameron, John Carroll
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Before It’s Too Late: Preserving Games across the Industry / Academia divide
Henry Lowood, Andrew Armstrong, Devin Monnens, Zach Vowell, Judd Ruggill, Ken McAllister, Rachel Donahue, Dan Pinchbeck
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Let Me Entertain You: Designing for Surveillance and Online Gaming
Deirdre Devers, Stephanie Wilson
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Experiential Narrative in Game Environments
Gordon Calleja
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Exploring Game Aesthetics
Hanna Sommerseth
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Textual Analysis, Digital Games, Zombies
Diane Carr
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Beyond Adversarial: The Case for Game AI as Storytelling
David L. Roberts, Mark O. Riedl, Charles L. Isbell
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Towards Data-Driven Drama Management: Issues in Data Collection and Annotation
Anders Drachen, Michael Hitchens, Arnav Jhala, Georgios Yannakakis
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Player Perception of Context Information Utilization in Pervasive Mobile Games
Janne Paavilainen, Hannu Korhonen, Hannamari Saarenpää, Jussi Holopainen
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Emulation as a strategy for the preservation of games: the KEEP project
Dan Pinchbeck, David Anderson, Janet Delve, Antonio Ciuffreda, Getaneh Otemu, Andreas Lange
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Emotional Attachments for Story Construction in Virtual Game Worlds
Mirjam Palosaari Eladhari
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Glitch Game Testers: African American Men Breaking Open the Console
Betsy James DiSalvo, Mark Guzdail, Tom Mcklin, Charles Meadows, Kenneth Perry, Corey Steward, Amy S. Bruckman
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A Literary Excursion Into the Hidden (Fan) Fictional Worlds of Tetris, Starcraft, and Dreamfall
Jana Rambusch, Tarja Susi, Stefan Ekman, Ulf Wilhelmsson
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Contextually-Ambiguous Pervasive Games: An Exploratory Study
Neil Dansey, Brett Stevens, Roger Eglin
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The Order of Play: Seeing, Teaching, and Learning Meaning in Video Games
Aaron Chia-Yuan Hung
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Design Guidelines for Learning Games: the Living Forest Game Design Case
Luís Lucas Pereira, Licínio Gomes Roque
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Persuasive design of a mobile energy conservation game with direct feedback and social cues
Magnus Bang, Mattias Svahn, Anton Gustafsson
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DATAPLAY: Mapping Game Mechanics to Traditional Data Visualization
Colleen Macklin, Julia Wargaski, Michael Edwards, Kan Yang Li
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Genre in Genre: The Role of Music in Music Games
Ben Aslinger
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Transgressive Gender Play: Profiles and Portraits of Girl Players in a Tween Virtual World
Yasmin B. Kafai, Deborah A. Fields, Michael T. Giang
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Mechanisms of the Soul – Tackling the Human Condition in Videogames
Doris C. Rusch
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Make Videogames History: Game preservation and The National Videogame Archive
James Newman, Iain Simons
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Defining Operational Logics
Noah Wardrip-Fruin, Michael Mateas
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Better Game Studies Education the Carcassonne Way
Kenneth Hullett, Sri Kurniawan, Noah Wardrip-Fruin
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Playful User Interfaces: Literature Review and Model for Analysis
Ekaterina Kuts
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Modeling Games with Petri Nets
Manuel Araújo
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Conflict management and leadership communication in multiplayer communities
Marko Siitonen
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Processing Play; Perceptions of Persuasion
Mattias Svahn
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The Words of Warcraft: relational text analysis of quests in an MMORPG
Peter Landwehr, Jana Diesner, Kathleen M. Carley
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