A Platform-Independent Model for Videogame Gameplay Specification

Authors

  • Emanuel Montero-Reyno
  • José Á. Carsí-Cubel

Keywords:

videogame gameplay specification, game design, platform-

Abstract

Videogames require a more precise specification language to define and communicate gameplay than rules written in natural language. The proposed platform-independent model for videogame gameplay specification offers game designers a precise model to describe, analyze and communicate gameplay from early stages of development. The social context diagram defines how many players and teams interact with the game system. The structure diagram defines the game elements, attributes and events that compose the game system. And the rule set defines the game system behavior, implicitly specifying gameplay through precisely defined declarative rules.

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Published

2009-01-01

Bibtex

@Conference{digra405, title ="A Platform-Independent Model for Videogame Gameplay Specification", year = "2009", author = "Montero-Reyno, Emanuel and Carsí-Cubel, José Á.", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/405}", booktitle = "Proceedings of DiGRA 2009 Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory"}