Modeling Games with Petri Nets
Keywords:
game design, petri nets, game flow modeling, simulationAbstract
This paper describes an alternate approach to the modeling of game systems and game flow with Petri nets. Modeling languages usually used in this area are of limited efficiency when it comes to validating the underlying game systems. We provide a case study to show that Petri Nets can be used with advantages over other modeling languages. Their graphical notation is simple, yet it can be used to model complex game systems. Their mathematically defined structure enables the modeled system to be formally analyzed and its behavior’s simulation offers the possibility of detecting unwanted behaviors, loop-holes or balancing issues while still in the game design stage.Downloads
Published
2009-01-01
Bibtex
@Conference{digra493, title ="Modeling Games with Petri Nets", year = "2009", author = "Araújo, Manuel", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/493}", booktitle = "Proceedings of DiGRA 2009 Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory"}
Proceedings
Section
Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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