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2017: Proceedings of DiGRA 2017 Conference
2017: Proceedings of DiGRA 2017 Conference
Published:
2017-01-01
Papers
Glitch Horror: BEN Drowned and the Fallibility of Technology in Game Fan Fiction
Emily E. Crawford
PDF
Virtual Reality is ‘Finally Here’: A Qualitative Exploration of Formal Determinants of Player Experience in VR
Dooley J. Murphy
PDF
Digitising Diplomacy: Grand Strategy Video Games as an Introductory Tool for Learning Diplomacy and International Relations
Rhett Loban
PDF
War Ethics: A Framework for Analyzing Videogames
José P. Zagal
PDF
Fictionalism and videogame aggression
Grant Tavinor
PDF
That Dragon, Cancer: Contemplating life and death in a medium that has frequently trivialized both
Gareth Schott
PDF
Exhibition Strategies for Videogames in Art Institutions: Blank Arcade 2017
Emilie Reed
PDF
Adapting Epic Theatre Principles for the Design of Games for Learning
April Tyack, Peta Wyeth
PDF
Considering play: From method to analysis
Vught Jasper van, René Glas
PDF
From Video Games to Virtual Reality (and Back). Introducing HACS (Historical-Analytical Comparative System) for the Documentation of Experiential Configurations in Gaming History
Carl Therrien
PDF
Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions
Alexandra To, Jarrek Holmes, Elaine Fath, Eda Zhang, Geoff Kaufmann, Jessica Hammer
PDF
Towards Genre as a Game Design Research Approach
William Goddard, Alexander Muscat
PDF
A Typology of Players in the Game Physics Playground
Stefan Slater, Alex Bowers, Shimin Kai, Valerie Shute
PDF
The Space Between Debord and Pikachu
Hugh Davies, Troy Innocent
PDF
Making it Unfamiliar in the “Right” Way: An Empirical Study of Poetic Gameplay
Alex Mitchell, Yuin Theng Sim, Liting Kway
PDF
I Predict a Riot: Making and Breaking Rules and Norms in League of Legends
Scott Donaldson
PDF
Heritage Destruction and Videogames: A Perverse Relation
José Antonio González, Adam Chapman, Darshana Jayemanne
PDF
Playing with(out) Power: Negotiated conventions of high performance networked play practices
Emma Witkowski, James Manning
PDF
Love, Lust, Courtship and Affection as Evolution in Digital Play
Lindsay D Grace
PDF
‘If you are feeling bold, ask for $3’: Value Crafting and Indie Game Developers
Mia Consalvo, Christopher A. Paul
PDF
Playing with Patriarchy: Fatherhood in BioShock: Infinite, The Last of Us, and The Witcher 3: Wild Hunt
Bertrand Lucat
PDF