Heritage Destruction and Videogames: A Perverse Relation
DOI:
https://doi.org/10.26503/dl.v2017i1.929Keywords:
heritage, history, epistemology, cultural value, iconoclasmAbstract
This paper examines the history of the National and University Library in Sarajevo, and particularly the destruction of the site and how it has been represented with different meanings across various media. The second part of the paper will analyse the representation of the library (post-reconstruction) in the videogame Sniper: Ghost Warrior 2’s Act 2 (called ‘Ghost of Sarajevo’), in order to raise issues about the ethical representation of a heritage site that has not only been destroyed and reconstructed, but that it is part of a national heritage.Downloads
Published
2017-01-01
Bibtex
@Conference{digra929, title ="Heritage Destruction and Videogames: A Perverse Relation", year = "2017", author = "González, José Antonio and Chapman, Adam and Jayemanne, Darshana", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2017i1.929}", booktitle = "Proceedings of DiGRA 2017 Conference"}
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