Adapting Epic Theatre Principles for the Design of Games for Learning

Authors

  • April Tyack
  • Peta Wyeth

Keywords:

video games, game design, epic theatre, learning

Abstract

Educational games are primarily developed for use in formal education, which limits both their typical audience and the subject matter they may address. This paper presents recommendations for designing games for learning to be played outside the context of formal education, which explore the ways complex systems influence real human lives. Existing work from within the field and epic theatre principles form the basis for these guidelines. In this framework, the context of educational game play is considered alongside game content as essential to encouraging reflective play behaviour. Educational aims are made explicit throughout game involvement, and each aspect of the game directly contributes to stimulating reflection on the topics at hand. Complex subject matter — for example, the ways systems such as economics affect players in real life — may be fruitfully explored using this approach.

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Published

2017-01-01

Bibtex

@Conference{digra920, title ="Adapting Epic Theatre Principles for the Design of Games for Learning", year = "2017", author = "Tyack, April and Wyeth, Peta", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/920}", booktitle = "Proceedings of DiGRA 2017 Conference"}