Exhibition Strategies for Videogames in Art Institutions: Blank Arcade 2017

Authors

  • Emilie Reed

Keywords:

art games, art history, curation, game exhibitions

Abstract

While debate over videogames’ cultural status can still become contentious, theorist Bruce Altshuler describes the contemporary exhibition form as a route into art history, and therefore, exhibitions of videogames and their curatorial and display choices have already drawn videogames into the discursive construction of the history of art. Examining past exhibitions as well as reflecting on current curatorial practices is a vital area of investigation to form an interdisciplinary history of videogames. After providing a historical background of this phenomenon, I summarize my practical work in games curation through a case study of The Blank Arcade 2016, reflecting on how exhibition strategies can incorporate a comprehensive and engaging perspective on videogames into the art world. By reviewing both the process of exhibition organization and resulting visitor feedback, I reflect on the effectiveness of the present curatorial process and issues it will benefit from taking into account in the future.

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Published

2017-01-01

Bibtex

@Conference{digra919, title ="Exhibition Strategies for Videogames in Art Institutions: Blank Arcade 2017", year = "2017", author = "Reed, Emilie", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/919}", booktitle = "Proceedings of DiGRA 2017 Conference"}