Fictionalism and videogame aggression

Authors

  • Grant Tavinor

Keywords:

philosophy, gameplay, fiction, ontology, violence, aggression, first person shooter

Abstract

Videogames undoubtedly contain a great deal of apparent violence and aggression. This depictive content has frequently led to both public moral condemnation and the scientific investigation of the possible effects games have on aggression and violence beyond the context of gaming. This paper is not concerned with either the moral or the empirical questions of the effects of game violence, rather it concerns a conceptual problem with the analysis of in-game aggression. The frequently unacknowledged status of almost all videogames as fictions has important implications for our understanding of the content of games and the attitude of players toward it, and has proved a very poor starting point for understanding the function of apparently aggressive and violent gameplay. This paper investigates how the fictional nature of videogames affects the analysis of game aggression and violence, both undermining various assumptions of scientific accounts of game violence, but also leading to promising avenues of investigating the role of fictional aggression in gameplay.

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Published

2017-01-01

Bibtex

@Conference{digra917, title ="Fictionalism and videogame aggression", year = "2017", author = "Tavinor, Grant", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/917}", booktitle = "Proceedings of DiGRA 2017 Conference"}