Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions
Keywords:
curiosity, uncertainty, game design, failure, question-asking,Abstract
In this paper, we present a design model of curiosity that articulates the relationship between uncertainty and curiosity and defines the role of failure and question-asking within that relationship. We explore ways to instantiate failure and question-asking within a cooperative tabletop game, share data from multiple playtests both in the field and lab, and investigate the impact of design decisions on players’ affective experiences of failure and their ability to use questions to close information gaps. In designing for comfort with failure we find that risk can be more frightening than failure and affective responses to failure can be modified by aesthetic decisions as well as group norms. In designing for comfort with questions we find that empowering quieter players supports the entire group, flexibility in enforcing rules fosters curiosity, and questions can serve multiple simultaneous roles. Our findings can be used in other games to support curiosity in play.Downloads
Published
2017-01-01
Bibtex
@Conference{digra923, title ="Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions", year = "2017", author = "To, Alexandra and Holmes, Jarrek and Fath, Elaine and Zhang, Eda and Kaufmann, Geoff and Hammer, Jessica", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/923}", booktitle = "Proceedings of DiGRA 2017 Conference"}
Proceedings
Section
Papers
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