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2009: Abstract Proceedings of DiGRA 2009 Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory
2009: Abstract Proceedings of DiGRA 2009 Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory
Published:
2009-04-20
Papers
Women and Productivity [Panel]
Hanna Wirman, Shira Chess, Anne-Mette Albrechtslund, Jessica Enevold
PDF
Making Sense of Game Aesthetics [Panel]
Alessandro Canossa, Graeme Kirkpatrick, Simon Niedenthal, Cindy Poremba
PDF
Meaningful Movement: The Labyrinth and ‘Castlevania: Symphony of the Night’
Paul Martin
PDF
Gold farming in the MMORPG (Massive Multiplayer Online Role Playing Game), World of Warcraft. An ethical perspective on a controversial growth market
Stefan Heinemann
PDF
Discovering Super Mario Galaxy: A Textual Analysis
Keith Linares
PDF
Levels of Complexity: Cultural Diversity, Politics and Digital Games
Aphra Kerr
PDF
Sex and Videogames: A Case of Misappearance?
Tanya Krzywinska
PDF
Morphology of the tetromino-stacking game: The design evolution of Tetris
Will Jordan
PDF
More Than Just a Combo of Slaps? Representations and Experiences of LGBT Gamers On and Beyond the Screen
Ben Light
PDF
The Achievement Machine: Understanding the Xbox Live Metagame
Mikael Jakobsson
PDF
Workshop: Ethics in Videogames [Workshop]
José P. Zagal, Karen Schrier, Miguel Sicart
PDF
Balance Boards and Dance Pads: The Impact of Innovation on Gendered Access to Gaming
Alison Harvey
PDF
Placing the blame: Negotiation of gaming performance
Bjorn Sjoblom
PDF
Role-Playing Games: The State of Knowledge [Panel]
Anders Drachen, Marinka Copier, Markus Montola, Mirjam Eladhari, Michael Hitchens, Jaakko Stenros
PDF
MMOGs and the Ecology of Fiction: Understanding LOTRO as Transmedial World
Lisbeth Klastrup, Susana Tosca
PDF
‘No Light Sabres Allowed’: Role-playing in Star Wars Galaxies
Thordis Sveinsdottir
PDF
Agency and the Free Will debate
Justin Parsler
PDF
World of Warcraft, the Aftermath How game elements transfer into real life perceptions and experiences
Karolien Poels
PDF
Complexities of Gaming Cultures:Adolescent gamers adapting and transforming learning
Liz Merkel, Kathy Sandford, Tim Hopper
PDF
Where the Women Are(n’t): Gender and a North American ‘Pro-gaming’ Scene
Nicholas Taylor
PDF
“I’m not afraid to die, Mom”:Parental perceptions & stories of their adolescents gaming
Leanna Madill
PDF
Wii Gaming for Older Players: From Motivation to Appropriation, and Usability to User Experience
Gareth White, Dave Harley, Lesley Axelrod, Geraldine Fitzpatrick
PDF
Playing your network: gaming in social network sites
Luca Rossi
PDF
World and Place – Map and Territory
Britta Neitzel
PDF
Collusion. Mapping the Interplay between Paid and Unpaid Labourers in the Digital Games Industry
Julian Kücklich
PDF
Locative Life: Geocaching, Mobile Gaming, and the Reassertion of Proximity
Jason Farman
PDF
Creativity in the Game Design Classroom
Jessica Hammer
PDF
A Process-oriented pedagogy for collaborative game-based learning
Philip Bonanno
PDF
‘Remembering How You Died’: Memory, Death and Temporality in Videogames
Souvik Mukherjee
PDF
Intellectual Disability and Game Accessibility
Siobhan Thomas
PDF
“Some Assembly Required”: Starting and Growing a Game Lab
Mary Flanagan, Celia Pearce
PDF
Tabletop Augmented Reality Games: Play Outside the Display
Yan Xu, Evan Barba
PDF
Bridging Gaming and Designing: Two Sites of Informal Design Learning
Sean Duncan
PDF
Thrifty Players in a Twisted Game World? — A Study on Private Online Game Servers
Holin Lin, Chuen-Tsai Sun
PDF
Understanding Play Practices: Contributions to the State of the Art [Panel]
Patrick J. Coppock, Dario Compagno, Agata Meneghelli, Alessandro Catania, Gabriele Ferri
PDF
Simulating a Quasi-Simulation: A framework for using Multi Agent Simulation Techniques for studying MMORPGs
Javier Salazar
PDF
Killing Time in Diner Dash: Representation, Gender, and Casual Games
Braxton Soderman
PDF
In the Horrifying Magic Cycle of Resident Evil 5: A Case Study
Bernard Perron
PDF
Bad Games Panel [Panel]
Jesper Juul, Matthew Weise, Jason Begy
PDF
Girls’ Play: Context, performance & social videogame play
Shanly Dixon, Kelly Boudreau
PDF
Abstractions of a meaningless act: (spending) time in the gaming world
Vanessa Long
PDF
Streets = Play = Fun [Workshop]
Subalekha Udayasankar, LeAnne Wagner
PDF
The hybrid identity of player characters: between Facebook and the Sacred book
Massimo Maietti
PDF
Abusing the Player, and Making Them Like it Too!
Douglas Wilson, Miguel Sicart
PDF
Game Development: a Teaching Challenge
Roman Divotkey, Martina Karrer, Jeremiah Diephuis
PDF
Horror Videogames and the Uncanny
Ewan Kirkland
PDF
“It’s in the game” and above the game: An analysis of the players of sports videogames
Steven Conway
PDF