World of Warcraft, the Aftermath How game elements transfer into real life perceptions and experiences
DOI:
https://doi.org/10.26503/dl.v2009i1.439Abstract
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2009-01-01
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@Conference{digra439, title ="World of Warcraft, the Aftermath How game elements transfer into real life perceptions and experiences", year = "2009", author = "Poels, Karolien", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2009i1.439}", booktitle = "Abstract Proceedings of DiGRA 2009 Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory "}
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