Editors of Play: The Scripts and Practices of Co-creativity in Minecraft and LittleBigPlanet

Authors

  • Pablo Abend
  • Benjamin Beil

Keywords:

modding, co-creativity, participatory culture, affordances

Abstract

Computer games can be described as assemblages which, to use a term from Science and Technology Studies, provide different scripts that set the scene for user practices. These scripts include the game world’s possibilities and restrictions and the degree of freedom provided to the users by the overall gameplay. Lately, a new genre of games challenges these specifics. So-called editor games like Minecraft or LittleBigPlanet, which entered the market with sweeping success, are not games in the traditional sense in which players follow certain rules guided by narrative elements framing the gameplay. Instead, these sandbox games – often labeled as ‘digital LEGO’ or ‘co-creative open worlds’ – afford the construction of a game world rather than playing within one. Following a praxeological approach, this essay will try to make co-creative processes in editor games accessible as a research object, by performing a critical evaluation of established methods within Game Studies complemented by an experimental focus group analysis.

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Published

2015-01-01

Bibtex

@Conference{digra738, title ="Editors of Play: The Scripts and Practices of Co-creativity in Minecraft and LittleBigPlanet", year = "2015", author = "Abend, Pablo and Beil, Benjamin", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/738}", booktitle = "Proceedings of DiGRA 2015 Conference"}