The role of gaming platforms in young males’ trajectories of technical expertise
Keywords:
informal learning, platform studies, biographical research, youth game makingAbstract
Studies of gender in videogame culture have often suggested that games provide a source of informal learning about technology, and that the perceived masculinity of the medium means that this benefit goes mainly to boys. The author's research interrogates and expands upon this “techno-socialization” theory of games. This paper presents a case- study based on interviews with male students (n = 18) studying ICT (Information and Communications Technology) in the UK, and illustrates the complexity of relationships between gaming and their interest (or indifference) toward computing careers.Downloads
Published
2015-01-01
Bibtex
@Conference{digra736, title ="The role of gaming platforms in young males’ trajectories of technical expertise", year = "2015", author = "Baxter-Webb, Joe", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/736}", booktitle = "Proceedings of DiGRA 2015 Conference"}
Proceedings
Section
Papers
License
© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.