The role of gaming platforms in young males’ trajectories of technical expertise

Authors

  • Joe Baxter-Webb

Keywords:

informal learning, platform studies, biographical research, youth game making

Abstract

Studies of gender in videogame culture have often suggested that games provide a source of informal learning about technology, and that the perceived masculinity of the medium means that this benefit goes mainly to boys. The author's research interrogates and expands upon this “techno-socialization” theory of games. This paper presents a case- study based on interviews with male students (n = 18) studying ICT (Information and Communications Technology) in the UK, and illustrates the complexity of relationships between gaming and their interest (or indifference) toward computing careers.

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Published

2015-01-01

Bibtex

@Conference{digra736, title ="The role of gaming platforms in young males’ trajectories of technical expertise", year = "2015", author = "Baxter-Webb, Joe", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/736}", booktitle = "Proceedings of DiGRA 2015 Conference"}