EVE is Real
Keywords:
eve online, paratexts, players, community, linguistics, identity, online interactionAbstract
Used in a wide variety of contexts, a common colloquialism among EVE Online players is the phrase ‘EVE is real’. In this paper, we examine the various ways in which EVE is considered ‘real’ by its players, identifying a nuanced and powerful concept that goes significantly beyond real/virtual distinctions that have already been critiqued in game studies literature. We argue that, as a form of paratext, colloquialisms like this play an enormous role in shaping EVE Online’s informal rules (in particular towards treachery), constructing the identity of EVE Online players, communicating the seriousness of EVE Online play while in other cases, emphasizing the gameness of the MMOG.Downloads
Published
2015-01-01
Bibtex
@Conference{digra734, title ="EVE is Real", year = "2015", author = "Carter, Marcus and Bergstrom, Kelly and Webber, Nick and Milik, Oskar", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/734}", booktitle = "Proceedings of DiGRA 2015 Conference"}
Proceedings
Section
Papers
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