Ideological Narratives of Play in Tropico 4 and Crusader Kings II
Keywords:
ideology, procedural, narrative, play, simulationAbstract
Ideology and its function in digital games has received considerable scholarly interest in the field of game studies, though only more recently has criticism interested itself with the ideological implications of game mechanics in conjunction with a game's representational content. Relying on an Althusserian definition of ideology, this paper builds upon the existing methodology of procedural rhetoric to examine the ideological functions of serious games, before addressing the necessity for a process of ideological analysis suited to the vast majority of commercial digital games. Through the close study of two games, Tropico 4 (Haemimont Games 2011) and Crusader Kings II (Paradox Development Studio 2012), and the examination of their representational components, the game mechanics they deploy, and the emergent narratives that unfold during play, this paper works to lay the foundations for an analytical framework designed for the close ideological reading and analysis of popular digital games.Downloads
Published
2015-01-01
Bibtex
@Conference{digra727, title ="Ideological Narratives of Play in Tropico 4 and Crusader Kings II", year = "2015", author = "Lucat, Bertrand and Haahr, Mads", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/727}", booktitle = "Proceedings of DiGRA 2015 Conference"}
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