Digitising Boardgames: Issues and Tensions
Keywords:
board games, interaction metaphor, articulation, theorycrafting, informatingAbstract
In this paper, we discuss the different ways in which modern European boardgames (“Eurogames”) are converted for digital play. We review digitised versions of three popular tabletop boardgames: Puerto Rico, Agricola and Ascension. Using these examples, we demonstrate the tension between the interaction metaphor of the original analogue medium and the metaphor of a digital game. We describe the importance of housekeeping chores to gameplay and position them as a form of articulation work, which is typically hidden by digital implementations. Further, we demonstrate the types of information that are created through digital play and discuss how this influences game play of both digital and physical boardgames.Downloads
Published
2015-01-01
Bibtex
@Conference{digra725, title ="Digitising Boardgames: Issues and Tensions", year = "2015", author = "Rogerson, Melissa J. and Gibbs, Martin and Smith, Wally", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/725}", booktitle = "Proceedings of DiGRA 2015 Conference"}
Proceedings
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Papers
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