Systematic Analysis of In-Game Purchases and Social Features of Mobile Social Games in Japan

Authors

  • Akiko Shibuya
  • Mizuha Teramoto
  • Akiyo Shoun

Keywords:

smartphones, social features, in-game purchases, social games, systematic analysis

Abstract

The mobile social game market is expanding rapidly. Thirty-one popular mobile social games selected by young people (N = 2,660) in Japan during November 2013 were analyzed. The results showed that players could make additional in-game purchases after starting to play 30 of the 31 games. Moreover, limited-time events allowing additional in- game purchases were available in 90% of the games. Results also indicated that not only competitive but also cooperative features are prevalent in social games, and connections to social networking services are recommended in more than 80% of the games.

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Published

2015-01-01

Bibtex

@Conference{digra717, title ="Systematic Analysis of In-Game Purchases and Social Features of Mobile Social Games in Japan", year = "2015", author = "Shibuya, Akiko and Teramoto, Mizuha and Shoun, Akiyo", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/717}", booktitle = "Proceedings of DiGRA 2015 Conference"}