Co-Creative Game Design in MMORPGs
Keywords:
co-creation, game design, authorship, mmorpgs, world of warcraftAbstract
This paper proposes a model for co-creation of games as alternative media. The model uses actual play practices to understand the political and cultural influence co-creation might have in the relationship between the owner of the game and the players. The model requires for player creation of a text or communication infrastructure that changes the properties of the game from which play emerges not only for the player herself but for a considerable group of players who share a particular practice of play. This change has to be accomplished not only by playing the game but through changing how others play it in a distinct creative activity. It needs to have the potential to subvert or contest the original design of the game. This model is useful for understanding different kinds of player co- creation as well as the extend of co-creative game design and can be a tool for political work towards participatory cultural production in games.Downloads
Published
2015-01-01
Bibtex
@Conference{digra705, title ="Co-Creative Game Design in MMORPGs", year = "2015", author = "Prax, Patrick", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/705}", booktitle = "Proceedings of DiGRA 2015 Conference"}
Proceedings
Section
Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.