Achievement Surfers: A gamified runner-based learning tool for supporting revision and reinforcement of learning outcomes
Keywords:
gamification, game-based learning, runner, higher education, unity engine, low-friction integration, student engagement, serious games, 3d runnerAbstract
Gamification is widely discussed as an approach to increasing engagement in educational contexts; however, its effectiveness remains inconsistent and highly dependent on design and implementation. This paper introduces Achievement Surfers, a gamified learning framework implemented as a 3D runner that converts spreadsheet-based question sets into playable revision levels. The paper presents the system and reports results of a playtest conducted with forty-five university students to validate the feasibility of the approach. Results indicate positive engagement and usability, suggesting that the framework can support repeated interaction with learning material and provide a foundation for further experimental evaluation.Downloads
Published
2026-04-18
Bibtex
@Conference{digra2774, title ="Achievement Surfers: A gamified runner-based learning tool for supporting revision and reinforcement of learning outcomes", year = "2026", author = "Larionova, Anastassiya and Knysheva, Alexandra and Gutoreva, Alina", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2774}", booktitle = "Conference Proceedings of DiGRA Central Asia Conference 2026"}
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