Playing or Being Played? Choice and Agency in Videogames: Reflecting on The Witcher III: Wild Hunt (2016)
Keywords:
play, spectatorship, agency, semiotics, engagementAbstract
This paper interrogates how the videogame medium produces an engrossing and complex spectatorial experience, consistently challenging the user’s dimension of engagement. A reflexive analysis of the Witcher III: Wild Hunt (2016) encompasses a principal methodology; considering how play, spectatorship, and engagement merge into one. This paper homes in on how narrative directions and choices manipulate the will of the player, facilitated by preconceived and ongoing spectatorial influences. Semiotics, narratology, cinematography, ludology, and focalization theories fortify a conclusion that deconstructs the inherent fallacy present in narrative-based ludic choices, uncovering that their presence is a more an upholding of an inherent hegemonic structure and its boundaries.Downloads
Published
2022-01-01
Bibtex
@Conference{digra1389, title ="Playing or Being Played? Choice and Agency in Videogames: Reflecting on The Witcher III: Wild Hunt (2016)", year = "2022", author = "Kleinerman, Danielle", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1389}", booktitle = "Proceedings of DiGRA 2022 Conference: Bringing Worlds Together"}
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Papers
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