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2014: Proceedings of DiGRA 2014 Conference
2014: Proceedings of DiGRA 2014 Conference
Published:
2024-06-01
Papers
Modeling the Semiotic Structure of Game Characters
Daniel Vella
PDF
Analysing the history of game controversies
Faltin Karlsen
PDF
Disrupting the Player’s Schematised Knowledge of Game Components
Peter Howell, Brett Stevens, Mark Eyles
PDF
Pressure at Play: Measuring Player Approach and Avoidance Behaviour through the Keyboard
Wouter van den Hoogen, Eelco Braad, Wijnand Ijsselsteijn
PDF
Thanatogaming: Death, Videogames, and the Biopolitical State
Peter Christiansen
PDF
The Conceptual Relationship Model: Understanding Patterns and Mechanics in Game Design
Carl Magnus Olsson, Staffan Björk, Steve Dahlskog
PDF
Dots, Fruit, Speed and Pills: The Happy Consciousness of Pac-Man
Alex Wade
PDF
Game Design Patterns for Collaborative Player Interactions
Christian Reuter, Viktor Wendel, Stefan Göbel, Ralf Steinmetz
PDF
Out of Context – Understanding the Practicalities of Learning Games
Björn Marklund
PDF
Contextualizing Flow in Games
John Salisbury, Penda Tomlinson
PDF
What makes young children active game players; ethnographic case study
Youn Jung Huh
PDF
Isomorphic Game Interaction Technique Patterns for Single Button: Definition and Evaluation
Felipe Breyer, Samuel Macêdo, Judith Kelner
PDF
Designing Inside the Box or Pitching Practices in Industry and Education
Roger Altizer, José P. Zagal
PDF
Presence and Heuristic Cues: Cognitive Approaches to Persuasion in Games
Peter Christiansen
PDF
Exploring the Cause of Game (Derived) Arousal: What biometric accounts of player experience revealed
Gareth Schott, Raphaël Marczak, Leanne Neshausen
PDF
Testing the Power of Game Lessons: The Effects of Art and Narrative on Reducing Cognitive Biases
Rosa Martey, Adrienne Shaw, Jennifer Stromer-Galley, Kate Kenski, Benjamin Clegg, James Folkestad, Emilie Saulnier, Tomek Strzalkowski
PDF