Tell-A-Dyrham-Tale, a Storytelling board game

Authors

  • Daniela De Angeli
  • Eamonn O'Neill

Keywords:

board game, storytelling, dyrham, historic, cards, ar, augmented reality

Abstract

Games are a well-established technique to promote dialogue, social interaction and engaging experiences. In particular, cards games can support the creation of creative and coherent narratives (Roussou et al., 2015). Based on famous storytelling board games such as Once upon a time and Tell-a-tale, we developed Tell-a-Dryham-Tale, a card game, to investigate the potential of games as a tool for the collaborative creation of narratives for Dyrham Park, a 17th Century National Trust heritage site in the UK. We ran a series of game sessions, which revealed visitors preference for particular historical information and stories. This data is informing the narrative of a subsequent Augmented Reality (AR) interactive experience that is in development.

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Published

2016-01-01

Bibtex

@Conference{digra912, title ="Tell-A-Dyrham-Tale, a Storytelling board game", year = "2016", author = "De Angeli , Daniela and O'Neill, Eamonn", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/912}", booktitle = "DiGRA/FDG 2016 – Proceedings of the 2016 Playing With History Workshop"}