Archaeological Storytelling in Games

Authors

  • Daniel Livingstone
  • Sandy Louchart
  • Stuart Jeffrey

Keywords:

games, storytelling, archaeology, archaeogaming, environmental storytelling

Abstract

Digital games have been increasingly recognized in recent years for their existing and potential contributions as a medium for promoting engagement with history and cultural heritage. Rather than focus on how games can help the public engage with a known (to scholars) past, here we consider instead how the core problems and processes of archeology themselves might be applied as a story-telling technique in games. We consider what this might look like in games and contrast with archeogaming, existing environmental storytelling approaches and examples. Finally, we consider how these techniques could also be applied to developing games to support students learning about archaeology and material culture.

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Published

2016-01-01

Bibtex

@Conference{digra909, title ="Archaeological Storytelling in Games", year = "2016", author = "Livingstone, Daniel and Louchart, Sandy and Jeffrey, Stuart", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/909}", booktitle = "DiGRA/FDG 2016 – Proceedings of the 2016 Playing With History Workshop"}