Sustainable Life Cycle Game Design: Mixing Games and Reality to Transform Education

Authors

  • Casper Harteveld
  • Yetunde Folajimi
  • Steven C Sutherland

Keywords:

educational games, serious game design, mixed reality, sustainable life cycle design

Abstract

Although educational games have much promise across domains, their use is not widespread due to a lack of dissemination. This lack, combined with the development costs, has led us to identifying a different approach to educational games to increase adoption of games in edu- cation. Based on the reflection of two cases, where each tried in its own way to deal with the challenges of current educational game design, we introduce an approach called sustainable life cycle game design, inspired by the cradle-to-cradle® model for product manufacturing without waste. This approach emphasizes mixing existing games and educational activities into the design, mixing the game development with education, and developing with the goal of mixing new games in the future.

Downloads

Published

2016-01-01

Bibtex

@Conference{digra804, title ="Sustainable Life Cycle Game Design: Mixing Games and Reality to Transform Education", year = "2016", author = "Harteveld, Casper and Folajimi, Yetunde and Sutherland, Steven C", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/804}", booktitle = "Proceedings of DiGRA/FDG 2016 Conference"}